Play Computer Games (Primary 5)

Last Updated on July 15, 2020 by Alabi M. S.

 

COMPUTER STUDIES 

THIRD TERM 

BASIC SCIENCE AND TECHNOLOGY

WEEK 8

PRIMARY 5 

THEME – BASIC COMPUTER OPERATIONS 

PREVIOUS LESSON – Importance of Computer Games (Primary 5)

TOPIC: IMPORTANCE OF COMPUTER GAMES 

 

PERFORMANCE OBJECTIVES

By the end of the lesson, the pupils should have attained the following objectives (cognitive, affective and psychomotor) and should be able to:

1. Play computer games.

2. Predict actions of the key players.

3. Suggest possible solutions to the key problems.

 

INSTRUCTIONAL MATERIALS

The teacher will teach the lesson with the aid of:

computer with adventure games (e.g. Prince, Dave, Test drive) installed.

 

 

METHOD OF TEACHING – Choose a suitable and appropriate methods for the lessons.

Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons. 

 

REFERENCE MATERIALS

Scheme of Work

9 – Years Basic Education Curriculum

Course Book

All Relevant Material

Online Information – Wikipedia.org

 

Relevant link – Third Term Scheme of Work and Plan Lesson Note Computer Studies (Information Technology) Primary 4, Primary 5 and Primary 6 Links

 

CONTENT OF THE LESSON 

 

Play Computer Games

 

 

PRESENTATION

To deliver the lesson, the teacher adopts the following steps:

1. To introduce the lesson, the teacher revises the previous lesson. Based on this, he/she asks the pupils some questions;

2. Displays latest adventure games;

3. Demonstrates adventure game e.g. Prince of Persia;

Pupil’s Activities – Play adventure computer games to predict actions and results.

4. Asks leading questions on the problems encountered by the adventurers;

Pupil’s Activities – Provide answers to teacher’s questions.

 

CONCLUSION

  • To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson.

 

LESSON EVALUATION

Pupils to:

1. Play computer adventure game in groups.

2. Predict the action of the players.

3. Suggest possible solutions to the key problems.

 

 

 

Smart Teachers Plan Lesson Notes - ClassRoomNotes support teachers with hands-on lesson plans/notes, printable and thoughtful teaching resources. @ClassRoomNotes - We always love to hear from you always. Stay connected with your classroom.
error: