Hand On Activities on Drawing with Scratch Programming Primary 6 (Basic 6) Term 1 Week 9 Information Technology
INFORMATION TECHNOLOGY
COMPUTER STUDIES (BST)
SECOND TERM
WEEK 7
PRIMARY 6
THEME – BASIC COMPUTER OPERATION
PREVIOUS LESSON – Application of Scratch Programming to Draw Basic Sahpes Primary 6 (Basic 6) Term 2 Week 7 Information Technology
TOPIC: SCRATCH PROGRAMMING
LEARNING AREA
1. Introduction
2. Application of Scratch Programming to Draw Basic Sahpes
3. Lesson Evaluation and Weekly Assessment
PERFORMANCE OBJECTIVES
By the end of the lesson, most of the pupils should be able to use Scratch programming to draw basic shapes such as a square, triangle, rectangle, and circle by giving instructions to a sprite using the Pen extension.
ENTRY BEHAVIOR
The pupils can explain the meaning of scratch programming in simple term.
INSTRUCTIONAL MATERIALS
The teacher will teach the lesson with the aid of functional computers.
METHOD OF TEACHING
Choose a suitable and appropriate methods for the lessons.
Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons.
REFERENCE MATERIALS
Scheme of Work
9 – Years Basic Education Curriculum
Dataklink Computer Studies Book 6
Tanus Computer Studies
All Relevant Materials
Online Materials
CONTENT OF THE LESSON
LESSON 1 – INTRODUCTION
Scratch programming can be used to draw basic shapes by giving instructions to a sprite using motion and pen blocks.
REQUIREMENTS FOR SCRATCH PROGRAMMING
1. Computer with internet
2. Scratch (online or offline)
3. Sprite (e.g. Cat)
4. Pen extension
ACTIVITY 1: GETTING READY TO DRAW
Step 1. Open Scratch and create a new project.
Step 2. Add the Pen extension.
Step 3. Select the sprite.
Step 4. Click Pen down and move 50 steps.
Step 5. Click Pen up.
ACTIVITY 2 FOR GROUP A: DRAW A SQUARE
Blocks Used:
Step 1. When green flag clicked
Step 2. Pen down
Step 3. Repeat 4
Step 4. Move 100 steps
Step 5. Turn 90 degrees
Step 6. Task for Pupils: Change the number of steps to make a big square and a small square.
ACTIVITY 3 FOR GROUP B: DRAW A TRIANGLE
Blocks Used:
Step 1. When green flag clicked
Step 2. Pen down
Step 3. Repeat 3
Step 4. Move 100 steps
Step 5. Turn 120 degrees
Step 6. Task for Pupils: Change the steps to see how the triangle size changes.
ACTIVITY 4 FOR GROUP C: DRAW A RECTANGLE
Blocks Used:
Step 1. When green flag clicked
Step 2. Pen down
Step 3. Repeat 2
Step 4. Move 150 steps
Step 5. Turn 90 degrees
Step 6. Move 80 steps
Step 7. Turn 90 degrees
Step 8. Task for Pupils: Create a long rectangle and a short rectangle.
ACTIVITY 5 FOR GROUP D: DRAW A CIRCLE
Blocks Used:
Step 1. When green flag clicked
Step 2. Pen down
Step 3. Repeat 36
Step 4. Move 10 steps
Step 5. Turn 10 degrees
Step 6. Task for Pupils: Increase repeats and reduce steps to make a smooth circle.
LESSON 2 – PROJECT INSTRUCTIONS FOR INDIVIDUAL
1. Open Scratch and start a new project.
2. Add the Pen extension.
3. Use the Motion and Pen blocks to draw:
A square
A triangle
Any one other shape (rectangle or circle)
4. Use the Repeat block where necessary.
5. Clear the stage before drawing a new shape.
6. Save your project with your name and class.
Blocks to Be Used
When green flag clicked
Pen down / Pen up
Move ___ steps
Turn ___ degrees
Repeat
Clear
LESSON 3 – REVISION AND WEEKLY ASSESSMENT
SUMMARY – Scratch uses motion and pen blocks to draw shapes. By changing the number of repeats and turn angles, different shapes can be created.
WEEKLY ASSESSMENT – As stated in the lesson objectives, lesson evaluation or weekly assessment.
PRESENTATION
To deliver the lesson, the teacher adopts the following steps:
1. To introduce the lesson, the teacher revises the previous lesson. Based on this, he/she asks the pupils some questions;
2. Teacher organizes the pupils in groups depending on the size of the class.
3. Teacher asks the pupils, summarize what they have learnt from scratch programming lessons.
Pupil’s Activities – The pupils recall and summarize the lesson learned on scratch programming.
4. Teacher uses the chart showing basic shapes and the pupils relevant response to introduce the lesson and leads the pupils to practical application of Scratch Programming for drawing basic shapes.
Pupil’s Activities – The pupils pay attention to the lesson introduction, participate actively in practical application of Scratch Programming for drawing basic shapes.
5. Teacher uses functional computer to leads and guides the pupils to learn and understand how to drawing basic shapes with scratch programming.
Pupil’s Activities – The pupils follow the teacher lead and guidelines to draw basic shapes with scratch programming.
6. Teacher summarizes the lesson on the board with appropriate evaluation.
Pupil’s Activities – The pupils participate actively in the summary of the lesson by responding correctly to most of the questions write as instructed.
CONCLUSION
To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson.
Next Lesson – Scratch Programming in the Community (Conversation between Friends) Primary 6 (Basic 6) Term 1 Week 10 Information Technology
LESSON EVALUATION
Teacher asks pupils to:
1. explain what Scratch programming is in simple terms.
2. open Scratch and create a new project.
3. identify the Pen and Motion blocks used for drawing.
4. use the Pen extension to draw on the stage.
5. write simple Scratch scripts to draw basic shapes such as a square, triangle, rectangle, and circle.
6. apply repeat blocks and turn angles correctly when drawing shapes.
7. differentiate between shapes based on number of sides and angles.
8. modify block values (steps and degrees) to change the size and shape of drawings.
9. run and test Scratch programs using the green flag.
10. demonstrate creativity and logical thinking while drawing shapes in Scratch.
WEEKLY ASSESSMENT
INSTRUCTION – Choose the correct answer from the options A – D.
1. Scratch is a ______.
A. Drawing book
B. Programming language for children
C. Calculator
D. Video game
2. In Scratch, programs are created by ______.
A. Typing long codes
B. Dragging and dropping blocks
C. Writing notes
D. Drawing with pencil
3. The button used to start a Scratch program is the ______.
A. Red stop button
B. Green flag
C. Space bar
D. Mouse
4. To draw in Scratch, which extension must be added?
A. Music
B. Video Sensing
C. Pen
D. Text
5. Which block makes the sprite start drawing?
A. Pen up
B. Clear
C. Pen down
D. Move
6. Which block stops the sprite from drawing?
A. Pen down
B. Pen up
C. Move
D. Turn
7. The block used to move the sprite forward is ______.
A. Turn
B. Move steps
C. Repeat
D. Pen down
8. Which block is used to turn the sprite?
A. Move
B. Pen down
C. Repeat
D. Turn degrees
9. How many times do you repeat actions to draw a square?
A. 2
B. 3
C. 4
D. 5
10. The turn angle for drawing a square is ______.
A. 60°
B. 90°
C. 120°
D. 180°
11. How many sides does a triangle have?
A. 2
B. 3
C. 4
D. 5
12. The turn angle used to draw a triangle in Scratch is ______.
A. 60°
B. 90°
C. 120°
D. 180°
13. Which block helps reduce repeated instructions?
A. Move
B. Pen down
C. Repeat
D. Turn
14. A circle in Scratch is drawn by ______.
A. Using one long line
B. Repeating small moves and turns
C. Turning once only
D. Using the text tool
15. To draw a circle, the sprite usually turns ______.
A. 90 degrees
B. 120 degrees
C. Small angles many times
D. Only once
16. Which shape has four equal sides?
A. Triangle
B. Rectangle
C. Square
D. Circle
17. Which of these is NOT a Scratch block category?
A. Motion
B. Pen
C. Sound
D. Calculator
18. What happens when you click the green flag?
A. The sprite disappears
B. The program starts running
C. The program stops
D. The sprite is deleted
19. Before drawing a new shape, which block clears the old drawing?
A. Pen down
B. Move
C. Clear
D. Turn
20. Drawing shapes in Scratch helps pupils to ______.
A. Learn only mathematics
B. Improve logical and creative thinking
C. Play games only
D. Type faster
ANSWER KEY FOR TEACHERS
1. B 2. B 3. B 4. C 5. C
6. B 7. B 8. D 9. C 10. B
11. C 12. C 13. C 14. B 15. C
16. C 17. D 18. B 19. C 20. B