Play Computer Games (Primary 5)
COMPUTER STUDIES
THIRD TERM
BASIC SCIENCE AND TECHNOLOGY
WEEK 8
PRIMARY 5
THEME – BASIC COMPUTER OPERATIONS
PREVIOUS LESSON – Importance of Computer Games (Primary 5)
TOPIC: IMPORTANCE OF COMPUTER GAMES
PERFORMANCE OBJECTIVES
By the end of the lesson, the pupils should have attained the following objectives (cognitive, affective and psychomotor) and should be able to:
1. Play computer games.
2. Predict actions of the key players.
3. Suggest possible solutions to the key problems.
INSTRUCTIONAL MATERIALS
The teacher will teach the lesson with the aid of:
computer with adventure games (e.g. Prince, Dave, Test drive) installed.
METHOD OF TEACHING – Choose a suitable and appropriate methods for the lessons.
Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons.
REFERENCE MATERIALS
Scheme of Work
9 – Years Basic Education Curriculum
Course Book
All Relevant Material
Online Information – Wikipedia.org
Relevant link – Third Term Scheme of Work and Plan Lesson Note Computer Studies (Information Technology) Primary 4, Primary 5 and Primary 6 Links
CONTENT OF THE LESSON
Play Computer Games
PRESENTATION
To deliver the lesson, the teacher adopts the following steps:
1. To introduce the lesson, the teacher revises the previous lesson. Based on this, he/she asks the pupils some questions;
2. Displays latest adventure games;
3. Demonstrates adventure game e.g. Prince of Persia;
Pupil’s Activities – Play adventure computer games to predict actions and results.
4. Asks leading questions on the problems encountered by the adventurers;
Pupil’s Activities – Provide answers to teacher’s questions.
CONCLUSION
- To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson.
LESSON EVALUATION
Pupils to:
1. Play computer adventure game in groups.
2. Predict the action of the players.
3. Suggest possible solutions to the key problems.