Computer Games – Meaning (Types) and Components of Computer Games (Primary 6)

Last Updated on July 15, 2020 by Alabi M. S.

 

PHYSICAL AND HEALTH EDUCATION

BASIC SCIENCE AND TECHNOLOGY 

THIRD TERM 

WEEK 4

PRIMARY 6

THEME – SPORTS AND GAMES

PREVIOUS LESSON – Recreation – Leisure and Local Dance and Reasons Why People Dance (Primary 6)

TOPIC: COMPUTER GAMES 

LEARNING AREA 

1. Meaning (Types) of Computer Games

2. Components of Computer Games

 

PERFORMANCE OBJECTIVES

By the end of the lesson, the pupils should have attained the following objectives (cognitive, affective and psychomotor):

1. identify the various computer games;

2. identify different components of computers;

3. play the computer games.

 

ENTRY BEHAVIOR

The pupils are required to already have learned recreation, leisure and dance.

 

INSTRUCTIONAL MATERIALS

The teacher will teach the lesson with the aid of:

computers, mobile phones, computer game materials.

 

METHOD OF TEACHING – Choose a suitable and appropriate methods for the lessons.

Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons. 

 

REFERENCE MATERIALS

Scheme of Work

9 – Years Basic Education Curriculum

Course Book

All Relevant Material

Online Information – Wikipedia.org

 

Relevant link – Third Term Scheme of Work and Plan Lesson Note for Physical and Health Education Primary 4 Primary 5 and Primary 6 Links

 

CONTENT OF THE LESSON

LESSON ONE – INTRODUCTION 

A computer game is a game played on computer, in which the pictures that appear on the screen are controlled by pressing keys or moving a joystick.

 

 

TYPES OF COMPUTER GAMES

Mario

 

 

Car race

 

 

Solitaire

 

Natural park

 

 

Scorers 

 

 

Zuma

 

 

COMPONENT OF COMPUTER GAME

1. Monitor

2. Control pad

3. UPS

4. Mouse

5. Keyboard

6. USB/software disc

 

LESSON TWO – REVISION AND WEEK 4 ASSESSMENT (TEST) 

As stated in performance objectives or as played by the pupils. 

 

 

PRESENTATION

To deliver the lesson, the teacher adopts the following steps:

1. To introduce the lesson, the teacher revises the previous lesson. Based on this, he/she asks the pupils some questions;

2. Shows the pupils various computer games materials. 

Pupil’s Activities – Watch computer game materials displayed by the teacher.

3. List components of computer;

Pupil’s Activities – Identify various components of computer.

4. Demonstrate how to play the games;

Pupil’s Activities – play the computer games.

 

CONCLUSION

  • To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson (Marital arts).

 

LESSON EVALUATION

Pupils to

1. List various types of computer games;

2. Play computer games.