Introduction to Scratch Programming Primary 5 (Basic 5) Term 3 Week 10 Information Technology
INFORMATION TECHNOLOGY
COMPUTER STUDIES
THIRD TERM
WEEK 10
PRIMARY 5
THEME – BASIC CONCEPTS OF INFORMATION TECHNOLOGY
PREVIOUS LESSON – Introduction to Python and Syntax | Uses of Python | Simple Syntax Commands Primary 5 (Basic 5) Term 3 Week 9 Information Technology
TOPIC – INTRODUCTION TO SCRATCH PROGRAMMING
LEARNING AREA
1. Introduction
2. Scratch Programming Session
3. Lesson Evaluation and Weekly Assessment (Test)
LEARNING OBJECTIVES
By the end of the lesson, most pupils should have attained the following objectives –
1. explain the meaning of scratch programming.
2. experiment a simple programming from the scratch.
ENTRY BEHAVIOUR
The pupils
INSTRUCTIONAL MATERIALS
The teacher will teach the lesson with the aid of functional computer and qualife
METHOD OF TEACHING
Choose a suitable and appropriate methods for the lessons.
Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons.
REFERENCE MATERIALS
1. Scheme of Work
2. 9 – Years Basic Education Curriculum
3. Course Book
4. All Relevant Material
5. Online Information
CONTENT OF THE LESSON
LESSON 1 – INTRODUCTION
Scratch programming is a visual programming that allows children between ages 8 – 16 to create their own interactive stories, games and animations.
It is also known as educational tool for programming.
SIMPLE SYNTAX COMMAND 1
Teacher organizes pupils in groups or pairs depending on the size of the class for scratch programming sessions.
Note – It is very important to get a well qualified programmer to take this session with available functional computers.
LESSON 2 – SIMPLE SYNTAX COMMAND 2
LESSON 3 – SIMPLE SYNTAX COMMAND 3
PRESENTATION
To deliver the lesson, the teacher adopts the following steps:
1. To introduce the lesson, the teacher revises the previous lesson. Based on this, he/she asks the pupils some questions;
2. Teacher organizes the pupils in groups or pair depending on the size of the class.
3. Teacher uses the chart to introduce the lesson, scratch programming and the programmer.
Pupil’s Activities – Pay attention to the lesson introduction to under the concept of the lesson and welcome the invited guest.
4. Teacher lets the programmer to continue after his/her introduction. Note – It is an opportunity for the teacher to learn the scratch programmer for the future lesson.
Pupil’s Activities – Participate actively in scratch programming sessions.
5. Teacher summarizes the lesson on the board with appropriate evaluation.
Pupil’s Activities – Participate actively in the summary of the lesson and write as instructed.
CONCLUSION
To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson.
NEXT LESSON
Week 11 and 12 – Revision and Week 13 – Third Term Examination Computer Studies Primary 5 (Basic 5) – Exam Questions
LESSON EVALUATION
Teacher asks pupils to,
1. explain the meaning of scratch programming.
2. experiment a simple programming from the scratch.