Scratch in the Classroom: Applying Scratch Programming to Draw Basic Shapes Primary 6 (Basic 6) Second Term Week 8 Information Technology – Computer Studies
SCRATCH IN THE CLASSROOM: APPLICATION OF SCRATCH PROGRAMMING TO DRAWING BASIC SHAPES
INFORMATION TECHNOLOGY (COMPUTER STUDIES)
PRIMARY 6 – SECOND TERM – WEEK 8
THEME – BASIC COMPUTER OPERATIONS
PREVIOUS LESSON – Computer Network: Advantages, Disadvantages and Uses of Computer Networks Primary 6 (Basic 6) Second Term Week 6 Information Technology – Computer Studies
TOPIC – DRAWING BASIC SHAPES WITH SCRATCH PROGRAMMING
LEARNING AREA
1. Introduction
2. Meaning of Drawing with Scratch Programming
3. The Pen Extension in Scratch
4. Steps For Drawing Basic Shapes with Scratch
5. Basic Shapes that can be drawn in Scratch
6. Drawing With Scratch Programming: Practical Activities
7. Weekly Assessment: Test Questions and Answers/Assignment
8. Summary
LEARNING OBJECTIVES
By the end of the lesson, pupils should be able to:
1. Explain the meaning of Scratch programming.
2. Identify the tools used for drawing basic shapes in Scratch.
3. Draw basic shapes using Scratch programming.
4. Apply Scratch programming to create simple drawings.
5. Demonstrate creativity by designing simple objects with basic shapes.
ENTRY BEHAVIOUR
Pupils have previously learned the meaning of Scratch programming, the component parts of the Scratch interface, and the differences between Scratch 2.0 and Scratch 3.0. They also learned how to use programming blocks to create simple animations and interactive projects.
This lesson builds on that knowledge by teaching pupils how to apply Scratch programming to draw basic shapes such as squares, rectangles, triangles, and circles using the Pen Extension and programming blocks.
INSTRUCTIONAL MATERIALS
The teacher will teach the lesson with the aid of:
1. Desktop computers or laptops
2. Scratch 3.0 software or the Scratch website
3. Multimedia projector (optional)
4. Whiteboard and marker
5. Charts showing basic shapes
6. Pictures of squares, rectangles, circles, and triangles
7. Scratch Pen Extension
8. Pupils’ notebooks and writing materials
METHOD OF TEACHING
Choose a suitable and appropriate methods for the lessons.
Note – Irrespective of choosing methods of teaching, always introduce an activities that will arouse pupil’s interest or lead them to the lessons.
REFERENCE MATERIALS
1. Scheme of Work
2. 9 – Years Basic Education Curriculum
3. Course Book
4. All Relevant Material
5. Online Information
CONTENT OF THE LESSON
INTRODUCTION
Scratch is not only used for creating games and animations; it can also be used to draw pictures and geometric shapes. By using the Pen Extension and motion blocks, a sprite can draw lines and shapes by following programmed instructions.
In this lesson, pupils will learn how to use Scratch to draw simple shapes such as squares, rectangles, triangles, and circles, helping them develop creativity, logical thinking, and problem-solving skills.
LESSON 1 – MEANING OF DRAWING IN SCRATCH
Drawing in Scratch is the process of using Scratch programming blocks and the Pen Extension to create lines, shapes, and simple pictures on the Stage. The sprite follows the instructions written with programming blocks to draw different objects automatically.
Drawing in Scratch helps pupils develop creativity, logical thinking, and programming skills.
THE PEN EXTENSION IN SCRATCH
The Pen Extension is a Scratch feature that enables a sprite to draw on the Stage as it moves.
Some common Pen blocks include:
1. Erase All – Clears all drawings on the Stage.
2. Pen Down – Starts drawing as the sprite moves.
3. Pen Up – Stops drawing.
4. Set Pen Colour – Changes the pen colour.
5. Set Pen Size – Changes the thickness of the pen.
STEPS FOR DRAWING BASIC SHAPES IN SCRATCH
1. Open Scratch 3.0.
2. Create a new project.
3. Click the Extensions button.
4. Select the Pen Extension.
5. Add the Erase All block.
6. Add the Pen Down block.
7. Use Move and Turn blocks to draw the required shape.
8. Add the Pen Up block after completing the drawing.
9. Click the Green Flag to run the program.
LESSON 2 – BASIC SHAPES THAT CAN BE DRAWN IN SCRATCH
1. Square
A square has:
- Four equal sides.
- Four right angles.
The sprite moves forward and turns 90° four times.
2. Rectangle
A rectangle has:
- Two long sides.
- Two short sides.
- Four right angles.
The sprite moves different distances and turns 90° at each corner.
3. Triangle
A triangle has:
- Three sides.
- Three angles.
The sprite moves forward and turns 120° three times to draw an equilateral triangle.
4. Circle
A circle can be created by using many small Move and Turn blocks repeatedly to form a curved shape.
IMPORTANCE OF DRAWING IN SCRATCH
Drawing in Scratch helps pupils:
1. To learn programming through practical activities.
2. To develop logical thinking skills.
3. To improve creativity and imagination.
4. To understand shapes and angles.
5. To build problem-solving skills.
6. To prepare for more advanced programming.
APPLICATIONS OF DRAWING IN SCRATCH
Drawing in Scratch can be used to create:
1. Geometric shapes
2. Simple pictures
3. Greeting cards
4. Art designs
5. Animations
6. Educational projects
7. Interactive games
8. Classroom demonstrations
LESSON 3 – DRAWING BASIC SHAPES WITH SCRATCH PROGRAMMING: PRACTICAL ACTIVITIES
The teacher demonstrates how to use Scratch to draw basic shapes using the Pen Extension.
Activity 1: Open Scratch
1. Open the Scratch application or visit the Scratch website.
2. Create a new project.
3. Delete the default Cat sprite if necessary.
4. Click Extensions and add the Pen Extension.
Activity 2: Draw a Square
1. Select the sprite.
2. Add the following blocks:
- When Green Flag Clicked
- Erase All
- Pen Down
- Repeat 4
⇒ Move 100 steps
⇒ Turn 90 degrees
- Pen Up
3. Click the Green Flag to draw the square.
Activity 3: Draw a Rectangle
1. Clear the drawing.
2. Use the following blocks:
- When Green Flag Clicked
- Erase All
- Pen Down
- Repeat 2
⇒ Move 150 steps
⇒ Turn 90 degrees
⇒ Move 80 steps
⇒ Turn 90 degrees
⇒ Pen Up
3. Click the Green Flag to draw the rectangle.
Activity 4: Draw a Triangle
1. Clear the drawing.
2. Use the following blocks:
- When Green Flag Clicked
- Erase All
- Pen Down
- Repeat 3
⇒ Move 120 steps
⇒ Turn 120 degrees
⇒ Pen Up
3. Click the Green Flag to draw the triangle.
Activity 5: Draw a Circle (Approximation)
1. Clear the drawing.
2. Use the following blocks:
- When Green Flag Clicked
- Erase All
- Pen Down
- Repeat 360
⇒ Move 1 step
⇒ Turn 1 degree
⇒ Pen Up
3. Click the Green Flag to draw a circle.
Pupils’ Practical Activity
Each pupil should:
1. Open Scratch and add the Pen Extension.
2. Draw a square.
3. Draw a rectangle.
4. Draw a triangle.
5. Draw a circle using repeated small movements.
6. Change the pen colour and pen size and redraw one of the shapes.
7. Save the project as Basic Shapes in Scratch.
WEEKLY ASSESSMENT: TEST QUESTIONS AND ANSWERS/ASSIGNMENT
A. Multiple Choice Questions
1. Scratch is mainly used to create _______.
A. Games, animations, and stories
B. Clothes
C. Books
D. Calculators
2. Which Scratch feature is used for drawing on the Stage?
A. Sound Extension
B. Music Extension
C. Video Extension
D. Pen Extension
3. Which block starts drawing as the sprite moves?
A. Pen Up
B. Pen Down
C. Stop All
D. Hide
4. Which block clears all drawings on the Stage?
A. Erase All
B. Show
C. Wait
D. Repeat
5. To draw a square, the sprite turns _______ at each corner.
A. 45°
B. 60°
C. 90°
D. 120°
B. Fill in the Gaps
Complete the sentences using the words in the box below: 120°, Scratch, Pen Down, Green Flag, Pen Extension,
6. _______ is a visual programming language for creating games and animations.
7. The _______ allows a sprite to draw on the Stage.
8. The _______ block starts drawing as the sprite moves.
9. The _______ is clicked to run a Scratch program.
10. To draw an equilateral triangle, the sprite turns _______ after each side.
C. True or False
11. Scratch can be used to draw basic shapes. _______
12. The Pen Up block starts drawing on the Stage. _______
13. The Erase All block removes all drawings from the Stage. _______
14. A Triangle has four equal sides. _______
15. The Green Flag is used to start a Scratch program. _______
D. Match Column A with the correct answer in Column B.
Column A – Column B
16. Pen Extension – A. Starts the Scratch program
17. Pen Down – B. Clears all drawings
18. Erase All – C. Allows the sprite to draw
19. Green Flag – D. Starts drawing on the Stage
20. Square – E. Has four equal sides
ANSWER KEYS
1. A – Games, animations, and stories
2. D – Pen Extension
3. B – Pen Down
4. A – Erase All
5. C – 90°
6. Scratch
7. Pen Extension
8. Pen Down
9. Green Flag
10. 120°
11. True
12. False
13. True
14. False
15. True
16. C – Allows the sprite to draw
17. D – Starts drawing on the Stage
18. B – Clears all drawings
19. A – Starts the Scratch program
20. E – Has four equal sides
SUMMARY
In this lesson, pupils learned that drawing in Scratch is the process of using Scratch programming blocks and the Pen Extension to create lines, shapes, and simple pictures on the Stage. They learned that the sprite follows programmed instructions to draw automatically.
Pupils identified the Pen Extension and its common blocks, including Pen Down, Pen Up, Erase All, Set Pen Colour, and Set Pen Size. They also learned the steps involved in using these blocks to create drawings in Scratch.
Furthermore, pupils learned how to apply Move and Turn blocks together with the Pen Extension to draw basic shapes such as a square, rectangle, triangle, and circle.
Finally, pupils discovered that drawing in Scratch helps to develop creativity, logical thinking, problem-solving skills, and programming skills, while making learning enjoyable through practical activities.
PRESENTATION
To deliver the lesson, the teacher adopts the following steps:
Step 1: Introduction – The teacher asks pupils if they have ever used a computer to draw shapes such as a square, rectangle, or circle. The teacher explains that Scratch can be used not only to create games and animations but also to draw shapes using programming blocks.
Pupils’ Activities: Pupils mention shapes they know and listen attentively to the teacher’s explanation.
Step 2: Meaning of Drawing in Scratch – The teacher explains that drawing in Scratch is the process of using Scratch programming blocks and the Pen Extension to draw lines, shapes, and simple pictures on the Stage.
Pupils’ Activities: Pupils explain the meaning of drawing in Scratch in their own words.
Step 3: Pen Extension and Pen Blocks. – The teacher introduces the Pen Extension and explains the functions of the following Pen blocks:
- Erase All
- Pen Down
- Pen Up
- Set Pen Colour
- Set Pen Size
The teacher explains how each block is used when drawing in Scratch.
Pupils’ Activities: Pupils identify the Pen Extension and state the functions of the Pen blocks.
Step 4: Drawing Basic Shapes – The teacher demonstrates how to use the Move, Turn, and Pen blocks to draw:
- Square
- Rectangle
- Triangle
- Circle
The teacher explains the steps involved in drawing each shape.
Pupils’ Activities: Pupils identify the programming blocks used for drawing basic shapes.
Step 5: Practical Demonstration – The teacher demonstrates how to:
- Open Scratch 3.0.
- Add the Pen Extension.
- Draw a square using the Move and Turn blocks.
- Draw a rectangle, triangle, and circle.
- Change the pen colour and pen size.
- Save the completed Scratch project.
Pupils’ Activities: Pupils follow the demonstration by drawing basic shapes and saving their Scratch projects.
Step 6: Group Activity – The teacher divides the class into four groups and assigns the following activities:
- Group 1: Explain the meaning of drawing in Scratch.
- Group 2: Identify the Pen blocks and state their functions.
- Group 3: Draw a square and a rectangle using Scratch.
- Group 4: Draw a triangle and a circle using Scratch.
Each group presents its work before the class.
Pupils’ Activities: Pupils discuss the assigned tasks, complete the activities, and present their work.
Step 7: Lesson Summary – The teacher reviews the meaning of drawing in Scratch, the Pen Extension, the Pen blocks, and the steps involved in drawing basic shapes.
Pupils’ Activities: Pupils answer oral questions and summarise the lesson.
Step 8: Evaluation – The teacher asks oral, written, and practical questions to assess pupils’ understanding of drawing basic shapes using Scratch programming.
Pupils’ Activities: Pupils answer the evaluation questions and demonstrate how to draw simple shapes using Scratch.
CONCLUSION
To conclude the lesson for the week, the teacher revises the entire lesson and links it to the following week’s lesson.
NEXT LESSON
LESSON EVALUATION
Teacher asks pupils,
1. Explain the meaning of drawing in Scratch.
2. State the function of the Pen Extension in Scratch.
3. Identify the Pen blocks used for drawing, such as Pen Down, Pen Up, Erase All, Set Pen Colour, and Set Pen Size.
4. Outline the steps involved in drawing basic shapes in Scratch.
5. Draw basic shapes such as a square, rectangle, triangle, and circle using Scratch programming.
6. Demonstrate how to use the Move, Turn, and Pen blocks to create simple drawings in Scratch.